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I actually just started playing around with this today, after seeing the reference via Chucklefish's blog: http://blog.chucklefish.org/?p=154 http://blog.chuckl
by kaishiro 12y ago
I actually just started playing around with this today, after seeing the reference via Chucklefish's blog: http://blog.chucklefish.org/?p=154 http://blog.chucklefish.org/?p=154
TL;DR - Apparently they're stepping away from it with their latest game, primarily because of its focus on 2D rendering. It's heavily influencing their newest internal toolset though, called Cove (not opened up yet, as far as I can tell).