3 ms·
This was a long time ago (1994), but even today, if you're writing a 3D renderer from the ground up, your polys are gonna pass through a big ol' pipeline to get
by gkmoyn 12y ago
This was a long time ago (1994), but even today, if you're writing a 3D renderer from the ground up, your polys are gonna pass through a big ol' pipeline to get onto the screen. No way around it.