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To be honest I found the way nodes were restricted in the UI an odd choice, coming from both how Photoshop and Illustrator handle node editing. The game's goal
by Springtime 12y ago
To be honest I found the way nodes were restricted in the UI an odd choice, coming from both how Photoshop and Illustrator handle node editing. The game's goal appears to be a friendly way of teaching such concepts yet it limits the user's interaction/experimentation with them.
Being able to manipulate the control points after adding them, at least in angle and creating cusp points would make understanding them easier I feel. At least some initial interactive demo node for the user to play around with.