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Sure, adding a mod is not trivial, but that's just a technical hurdle for an advanced feature. Nor is that process difficult for someone who can follow a list o
by pandler 12y ago
Sure, adding a mod is not trivial, but that's just a technical hurdle for an advanced feature. Nor is that process difficult for someone who can follow a list of instructions. Neither this nor your original comment actually address the core user-level design features. The point at which you feel whatever pain there is in trying to mod the game happens only after you enjoy the game and decide it's worthwhile to mode.