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Remember that the money was necessary in order to pay for the (really quite expensive) servers which people play on. And that Mojang were changing the culture
by wtbob 12y ago
Remember that the money was necessary in order to pay for the (really quite expensive) servers which people play on. And that Mojang were changing the culture as it has been, and as it has been successful.
It's sad to see the effect this has had on the servers I've played on. And it was all so pointless: at the end of the day, who really cares if players who chuck in $10/month get a free set of diamond armour or a house?
- Lazare 12y agoHere's the problematic script: Little Johnny finds a server that is selling diamond tools for $100 a pop. He says something about how he doesn't know hoe to buy things online, and a nice server admin walks him through "borrowing" his parents credit card and making the purchase. His parents get the bill, hit the ceiling, google "Minecraft", get a number for Mojang, call up, and start screaming at people to refund the money. It happens. Having a decentralized server system with unregulated "in app purchases" and a very young fan base in a recipe for bad publicity, angry parents, upset kids, and bad vibes all the way around.
- wtbob 12y agoParents should control their children, right? When I was a kid, I wouldn't have dreamed of stealing my folks' credit card—and had I, that would have been their fault for raising me poorly, and my fault for doing it, and the criminals' fault for encouraging me to do it, not some random fourth party's fault for not saying, 'don't do that.' People should be sane. The right response to a lunatic who blames Mojang for his child's actions is to hang up.
- watwut 12y agoThose servers were going against EULA whole time. And this was not one hidden sentence among twenty pages of legalese in click through license. It business license that lined up pretty clearly how you can and how you can not earn money on Minecraft. Literally nothing changed that day, neither EULA nor the way it is enforced. Mojang cared somewhat about pricing patterns. It is the same thing as lego consistently refusing adult themes. They have an idea on what the brand should be (e.g. kid friendly or not play to win) and this went against. Mojang clarifies: EULA is meant as written, nothing changes. Not even enforcement, they were not starting campaign to kill those servers. And everybody looses mind.