2 ms·
Instagram was obviously a strategic asset, where Mojang sits in terms of strategy I really don't know exactly. Microsoft and games has always been there, but th
by IkmoIkmo 12y ago
Instagram was obviously a strategic asset, where Mojang sits in terms of strategy I really don't know exactly. Microsoft and games has always been there, but there's also been recent talk of divesting the games branch. I think one thing is clear which is that Mojang doesn't seem to be a games house that has a reputation of producing consistently successful titles, rather it seems like one indie project blew up and a team was built around that to support and iterate on one single concept. So it really seems clear that they're buying minecraft which is a game that is exceptionally lucrative financially. In the past 24 hours it sold $0.3m which gives an annual run rate of $100m+ for just the game. But perhaps more importantly, it gets huge traction with people of all ages, including kids, and both genders. It's really a cross-over product that sits extremely well with parents. The Raspberry Pi for example is indicative of this, they're only half serious now when they say one of the key requirements is that it has to be able to run minecraft, when this thing is used by kids worldwide in and outside of classrooms. Being able to integrate that with the Microsoft brand is a big deal as you can have an entire generation grow up with positive connotations towards Microsoft, as well as a generation of parents, who know that if their kids will use computers and play games anyway, it'd be great if they'd spend it on minecraft. So I guess it's both highly profitable (though 2.5b is quite steep at 100m annual revenue) but also has strategic value in terms of branding, although I don't yet see how exactly they want to integrate it into their existing games branch.
- n09n 12y agoIntegrating with their non-games services seems far more likely. Server hosting, voice chat, mod development, etc can all push people towards MS products.