4 ms·
Shouldn't be too hard, all the rendering in minecraft is done in the client. All that needs to be done is tell client A to render state A and client B to render
by d4mi3n 12y ago
Shouldn't be too hard, all the rendering in minecraft is done in the client. All that needs to be done is tell client A to render state A and client B to render state B.
- baddox 12y agoI was referring more to the actual algorithms. What if one observer sees a bridge and walks out onto it? Another observer doesn't see the bridge. Do they see the first person floating?
- qbrass 12y agohttps://sites.google.com/a/elinemedia.com/qcraft/wiki/qcraft https://sites.google.com/a/elinemedia.com/qcraft/wiki/qcraft "When an ODB resolves based on observation, it resolves to the same definitive state for all players in the world (even those players who did not perform the observation). Once an ODB is observed, it will remain in whatever state the observation yielded, until it is first no longer observed by anyone and then is observed by someone anew, at which time in will resolve again based on the observation rules"
- Strilanc 12y agoSo... don't look up while standing on the bridge, lest someone else look at it and cause it to disappear.
- qbrass 12y agoIt doesn't appear that standing on a block counts as observing it, so yes. Also don't look back down if you looked away. Which makes it seem more like cartoon physics. It would be interesting if standing on a block counts as observing certain properties of it, but not others. So standing on dirt means it could change to stone or wood, but not lava or water or make the block disappear.