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Good work Renato and credit to plugging at it for 2 years. If the social friction this game has bought your life is the reason you are selling it, let me ask yo
by somberi 12y ago
Good work Renato and credit to plugging at it for 2 years. If the social friction this game has bought your life is the reason you are selling it, let me ask you a question: What happens if you cold turkey on the game for the next few months? No answering emails, no bug fixes, nothing. If the game continues to run well and give the players some joy (keeping the money aspect aside for now), why not just let it be?
- napsterbr 12y agoThanks! I guess keeping it "as is", without any support, is better than shutting it down, but I don't know if I could simply ignore it. I would try it before (if) shutting down, though.
- noxn 12y agoYou could also open source it, if the sale fails. People seem interested and people might run with it.
- jarcane 12y agoYes. As someone with anxiety and depression issues myself I sympathize with the sudden scariness of something like this, but it would be a shame if it just went dark because you have obviously put a lot of work into it. If you do decide to shutter the server, set up a Github repo and mirror your code under a licence like GPL3, then maybe at least someone else can pick it up and keep sharing more cool stuff with it. It's what I did when I got out of roleplaying games.
- yazaddaruvala 12y agoAlso instead of the added pressure of finding a business model, you may want to put up a "Donate" button. Ideally, if you put up a graph of your costs per month (including what you feel you should get paid to work on the project) and a graph of donations per month, or something, then people who enjoy your game will be smart enough to help support it financially for you.