3 ms·
> Even in the 90s there were quite a few attempts to create movie like games Not just that - fancy animated cut scenes for intros and finales like in Dune 2 (1
by Scuds 12y ago
> Even in the 90s there were quite a few attempts to create movie like games
Not just that - fancy animated cut scenes for intros and finales like in Dune 2 (1992) for PC. For a game that was maybe 10 MB on disk, those short animations were about 10 - 20% of the total installed size.
In any case, a team of ten people over the course of a year is typical for the time. The whole CONCEPT of a megabudget game with a hundred people solely dedicated to art and design for several years is something I've first associated with Final Fantasy VII.
The term "AAA" for me has implications of "Three million copies sold and we didn't even make back our IT budget".