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I completely agreed with you in the weeks following the Facebook acquisition. BUT in the months now following my opinion has changed. There remains a vibrant
by aresant 12y ago
I completely agreed with you in the weeks following the Facebook acquisition.
BUT in the months now following my opinion has changed.
There remains a vibrant and resilient ecosystem of devs working on amazing homebrew stuff that everybody on day-one predicted would close up shop.
But since a lot of the work is unity based, the end platform almost doesn't matter and people realize that.
Oculus will start out as the PC enthusiast / high-res experience and FB gives them the dry powder to actually get the hardware out the door.
But in the long-ball view EVERY smart phone, console, etc etc etc will be capable of VR and it's largely thanks to the preliminary oculus effort and their inclusive structure of opening the platform to small devs.
Think about MineCraft as an example.
Brilliant concept, single dev (then small team), and now basically universal adoption that is completely device and platform agnostic
And of course large studios will throw huge budgets against the VR platform, and maybe Oculus isn't the long-term leader but they are wholly responsible for the coming renaissance!