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>Games weren’t as big serious business back then. I'm not much of an gamer but I have an Xbox One and bought Destiny last night. The marketing was way too muc
by drzaiusapelord 12y ago
>Games weren’t as big serious business back then.
I'm not much of an gamer but I have an Xbox One and bought Destiny last night. The marketing was way too much, but I figured it should be a decent game. Well, it is, its something of a milquetoast Halo-clone shooter with some tacked on multiplayer/MMO stuff, but, my god, the game is drenched in Hollywood-esque overly-done orchestral music, big dramatic overtures, epic-style storytelling, etc. Its a lot of art and music that really doesn't need to be there. Setting the scene shouldn't be this big of a job, nor as serious. Its just a game- Let me play it.
I doubt AAA games will ever go back to not being movie-like, but it just seems like a huge waste of money and time (yet another 10 minute intro to sit through for example). A part of me would just rather dive into a simpler game that gets me to the gaming parts quickly instead of hitting me over the head telling me how awesome the game will be via cutscenes and dramatic scores.
Simplicity can be its own reward and can be just as emotionally fulfilling, as many low budget and simple-graphic indie games have shown. When Destiny is almost forgotten, we won't be reminiscing about its cutscenes or whatever currently popular actors they got to do the voice-overs. We'll be talking about our battles and accomplishments. Shame the focus on these games is more towards the aesthetic than the actual gameplay.
Notch as our collective gaming conscience is kinda nice. I think someone who has a high profile should be saying these things. A lot of lower profile indie guys certainly have, but they don't have the gaming cred to make the front page of HN, reddit, etc.
- derefr 12y agoI think, if you're approaching modern AAA games as games, you're gonna have a bad time. They're not games; they're stories told in the second person (like Choose-Your-Own-Adventure books) where the point of the gameplay isn't fun-as-its-own-reward, but deeper immersion/mimesis to make the story more rewarding. Almost no big-name player in the games industry is really making games per se any more--excepting the companies that just make the same sports/fighting/racing retreads over and over. Here's another way to think about it: most games companies employ nobody with any training or experience in game design theory (they might give someone the title "game designer", but that doesn't suddenly confer them skills and knowledge they didn't have previously.) So where would you expect novel game mechanics--or even interest in "making games fun"--to come from?
- eropple 12y agoThe first part of this post is a really good one that I agree with strongly - the goal of modern games is experiential and immersive. Which is cool, and I dig, but you're right in that there are alternatives being left unexplored by AAA companies. I do know people with the title of "game designer" at most of the big names, though, so that bit of your post falls flat for me.
- levesque 12y agoThe problem is that most of the time the medium is great (i.e. the graphics, voice acting, cutscenes), but the story/content is terrible. Repetitive quests, extremely stereotypical/cliché characters, underwhelming plot twists -- name it, it's all there.. I'd much rather have sub-par graphics and great storytelling than the other way around. Too much effort and money is being spent on the envelope. And I'm not even getting into novel game mechanics.
- jiggy2011 12y agoI think having to fit inside a game limits the storytelling, because you always need to find a reason why you have to go and battle several hundred enemies.
- derefr 12y agoThis is also what happens a lot of the time, interestingly, when a Hollywood director makes a movie "from scratch" without it originally coming from a screenwriter. Maybe we could learn from that. What if the games industry followed the more standard Hollywood pipeline of "screenwriter writes a screenplay, shops it out for publication; some production company buys it and starts making it"? Imagine if we had indie game designers making their living writing game design documents and shopping them around to AAA companies--there would actually be a coherent game that the AAA edifice was hung upon! It might even be playtested and prototyped so as to guarantee it's fun before the AAA company even buys it! Effectively, in games industry terms, you'd have the indie game makers creating the initial "game", but never publishing it--and then the AAA company creating a souped-up clone of that game, which is the first version of it anyone will ever see.
- 12y ago
- agumonkey 12y agoRemember when games just dropped you in a level ? I can't help but feeling bad at games chasing ceremony-wrapped photorealism.
- jbattle 12y agoThere's not big challenge here - just don't buy AAA games. It seems to me that a lot of people think the old Microprose's and Id's were the AAA of their day and the nature of AAA games has mutated from something simple, fun, and authentic into the horrible monstrosity of today's overblown games. I rather think that today's AAA games are a new phenomenon that overshadows but doesn't replace the kinds of games & game studios that most of us grew up loving. Those simpler, less overproduced games never went away.
- jiggy2011 12y agoId started out as a shareware outfit which was the indie of it's day, instead of marketing games through app stores they distributed demos on floppy disk through intermediaries who advertised in the back of computing magazines and encouraged people to share demo versions by copying the disks with their friends. They used the shareware model for every game they released up until Doom 2. The original doom had a full 1/3 of the game available for free. I don't think early id games like Commander keen were even available in retail stores until much later. Even in the 90s there were quite a few attempts to create movie like games, where live movie footage was mixed into gameplay. Night Trap and Rebel Assault are early examples of this. The problem they had was that there was too jarring a difference in realism between game sprites and movie footage.
- Scuds 12y ago> Even in the 90s there were quite a few attempts to create movie like games Not just that - fancy animated cut scenes for intros and finales like in Dune 2 (1992) for PC. For a game that was maybe 10 MB on disk, those short animations were about 10 - 20% of the total installed size. In any case, a team of ten people over the course of a year is typical for the time. The whole CONCEPT of a megabudget game with a hundred people solely dedicated to art and design for several years is something I've first associated with Final Fantasy VII. The term "AAA" for me has implications of "Three million copies sold and we didn't even make back our IT budget".
- Joeri 12y agoYou can sort of get the idea of what the mainstream games were back in the day by looking at what games were advertized in gaming magazines. Take for example the issue of computer & video games from january 1991, right after the release of commander keen. https://archive.org/stream/Computer_Video_Games_Issue_098_1990-01_EMAP_Publishing_GB/Computer__Video_Games_Issue_098_1990-01_EMAP_Publishing_GB#page/n14/mode/1up https://archive.org/stream/Computer_Video_Games_Issue_098_19... What were the ads? The untouchables, michael jackson's moonwalker, ghouls 'n ghosts, what's the score? (Microprose soccer game), f29 retaliator, ... The games we remember most fondly aren't the mainstream games of their time, they're the ones that we kept playing long enough in order not to forget about them.
- vlunkr 12y agoThis is my problem with many modern games as well, they think they are movies, but the story, characters, actors, music don't quite pull it off. I love the portal/half-life games because they manage to feel movie-like without ever taking you out of the game. You can tell a good story without making a movie.
- rtpg 12y agoAs gaming is getting more money'd we're still discovering the sweet spot for what to do with it. There are games that take "cinematic" set pieces to great effect, and create a condensed experience that can leave you emotionally drained at the end. There is the "cutscene every 5 minutes" issue that comes up, but it seems to be an issue mainly in the beginning of games. I feel like the games industry could really use some A/B testing on intros. Shadow of the Collosus is a game that is only about set pieces yet I will probably never forget it. The gameplay itself was somewhat terrible (some would praise it but you're basically just a cameraman, there's no real decision making in the game).
- ntaso 12y agoMy favorite game right now and over the last couple of months is King Arthur's Gold. There's really no other game that draws me in like it. It doesn't have AAA graphics, it has great pixel graphics, good gameplay and is a lot of fun. That's all it takes for a great game. https://kag2d.com/en/ https://kag2d.com/en/
- BillyMaize 12y agoyes! I have been playing a lot of king arthurs gold as well but the community is very small. There are usually only at most 2 servers with a decent number of players.
- ErikRogneby 12y agoInteresting. It reminds me a lot of Terraria, which is also an excellent indie game. Lots of game play for the money.
- viraptor 12y agoThey mentioned Lost Vikings in the description. Now I have to buy it.
- javajosh 12y agoVery good - the KAG trailer[1] reminds me a lot of the graphics and gameplay of the video game episode of Community[2]. [1] https://www.youtube.com/watch?v=d6Eom7IGLRw https://www.youtube.com/watch?v=d6Eom7IGLRw [2] https://www.youtube.com/watch?v=SEr8sO6auIA https://www.youtube.com/watch?v=SEr8sO6auIA
- penprog 12y agoWhat sold me about this game is that it was made by the creators of Soldat. I have so many good memories playing that game.
- reledi 12y agoThat looks like a lot of fun, thanks for posting!
- minikomi 12y ago
- bane 12y agoI have the same problem. Somewhere around Team Fortress 2, I just stopped liking modern games for much the same reason. I don't have time to really dedicate to games anymore. I just want to fire it up and get playing. I've found huge amounts of joy at reasonable prices with Indie Games, retro games and emulation. I've absolutely fallen in love again with the Dreadnaught Factor for the Atari 5200, it manage to convey a sense of mood and has amazing gameplay, all in just a couple kilobytes. Granada and Ranger X on the Genesis/MegaDrive are also games I've just discovered. Ranger X is a AAA title from 1993, and feels innovative and fresh and never gets bogged down in useless cinematics. You fight in the set pieces instead of just watching them. The first part of the game has you tearing along the desert on your robot bike right outside the ruins of an old fortress as you fight enemies while outgoing artillery fire shoots off into the distance over your head. Granada is an old-school style top down tank shooter with great music that's perfect for a 10 minute game session. There's hundreds of thousands of old games you can cheaply mine through, and they're well emulated. I play Granada and Ranger X on a portable emulation device for example. My 2006 netbook is more than capable of emulating just about anything up to the SNES era...add in XBOX controllers and hook it up to the VGA input on my TV and it's basically like I'm console gaming again. Except it's better with save states and filters. There's also tons of great indie games with smart sensibilities and great gameplay. The Humble Bundles come fast and frequent and usually have great games. You can usually score a half dozen games each time for under $7.
- overgard 12y ago> I doubt AAA games will ever go back to not being movie-like, but it just seems like a huge waste of money and time (yet another 10 minute intro to sit through for example). I'm not sure, I remember a couple years ago going to a GDC session where a pretty high up executive at, I believe, EA was more or less predicting doom. (This was his own opinion not his employers). Anyway his point was that AAA games are inconvenient for players (short play sessions on low end computers are impossible), and extremely expensive to make (A lot of them are north of $60 million now), and that while expenses are growing exponentially profits are not. So I wouldn't be shocked if AAA games just become so expensive that they're not worth making at that price point anymore, and the giant epic AAA thing becomes more of a niche.
- hbosch 12y agoOne of the best resources for indie games with intriguing plots/stories and/or novel mechanics that I've found is Kill Screen[0]. They regularly feature and write about non-traditional or non-mainstream games that push the edges of design, creativity, and emotion in gameplay. 0 http://killscreendaily.com/ http://killscreendaily.com/
- reledi 12y agoI can't be the only one who enjoys indie and AAA games. I'd love for both to continue existing.
- kayge 12y agoYou are not alone :)
- mmanfrin 12y agoCan't it be both? Why does the reverence of indie and/or simple gaming have to come with the denunciation of grand, orchestral-scored games with long storyline cutscenes? Each has their place, each has their intended target. I love small, single-person-made games; and I love grand $100million dollar games. They each have their ambitions, and both of them are worthy of attention.