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When it comes to Android fragmentation, at least personally, I believe it has more to do with hardware specs than screen resolution. I remember at my old job,
by JonLim 12y ago
When it comes to Android fragmentation, at least personally, I believe it has more to do with hardware specs than screen resolution.
I remember at my old job, we had an issue with a game being shipped because a handful of phones wouldn't be able to get past the first screen after hitting play. IIRC the issue was around the processor (or something hardware related) not having the ability to render certain things from Unity. It affected about 5 phones, but the published deemed it big enough to not be shippable.