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It was AFAIK the first game to use Lua, and it influenced the rest of the industry.
by pygy_ 12y ago
It was AFAIK the first game to use Lua, and it influenced the rest of the industry.
- Argorak 12y agoNote that before that, Lucasarts had a custom execution environment for their games, for portability reasons (SCUMM). Grim Fandango uses GrimE, sort of a successor to that. I would assume that LUA was a way to move towards something common as a scripting language in GrimE. http://en.wikipedia.org/wiki/SCUMM http://en.wikipedia.org/wiki/SCUMM http://en.wikipedia.org/wiki/LucasArts_adventure_games#3D_graphics_and_GrimE_.281998.E2.80.932000.29 http://en.wikipedia.org/wiki/LucasArts_adventure_games#3D_gr...
- akavel 12y agoAh yes: "Soon after the article in Dr. Dobb's, we received several messages about Lua. One of the first messages was the following:" From: Bret Mogilefsky <mogul@lucasarts.com> To: "'lua@icad.puc-rio.br'" <lua@icad.puc-rio.br> Subject: LUA rocks! Question, too. Date: Thu, 9 Jan 1997 13:21:41 -0800 Hi there... After reading the Dr. Dobbs article on Lua I was very eager to check it out, and so far it has exceeded my expectations in every way! It's elegance and simplicity astound me. Congratulations on developing such a well-thought out language. Some background: I am working on an adventure game for the LucasArts Entertainment Co., and I want to try replacing our older adventure game scripting language, SCUMM, with Lua. [...] http://www.lua.org/history.html http://www.lua.org/history.html