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UI/UX in general is extraordinarily complex. I think we can all agree on that. With something as complex and data-driven as air flight, managing a UI will alw
by nkozyra 12y ago
UI/UX in general is extraordinarily complex. I think we can all agree on that.
With something as complex and data-driven as air flight, managing a UI will always be complex as a result. As any given control needs to be available at any given moment, you cannot obfuscate too much in the interest of cleanliness.
With all that said, this issue is still not a UI issue, but a training issue and perhaps also an issue with a lack of standards (I'm assuming, not in flight) with jet UI. Even with poor UI, understanding what you're changing and verifying it should boil down to training.
Based on this article, it seems like there's a lack of continuity between aircraft in where controls are, and I wonder if there's ever been any push for standardization. I realize not all craft could be complete mimics, but general controls and indicators should be in the same general area, right?
- jonahx 12y ago> Even with poor UI, understanding what you're changing and verifying it should boil down to training. Absolutely not! Yes, I want the pilots flying my plane to be as well trained as possible, but there also better damn well be a good UI in place to prevent human error, because that's the one thing we can count on, no matter how good training is or how well-intentioned people are.