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I guess what I'm saying is that if the experience is 10x more compelling (which is what I think it will be), then people will put up with it. Putting on skis a
by MrScruff 12y ago
I guess what I'm saying is that if the experience is 10x more compelling (which is what I think it will be), then people will put up with it.
Putting on skis and getting to the top of a mountain is inconvienent but people still do it.
- deong 12y agoSome people ski, occasionally. I can totally see that future for VR as well, and I didn't mean to suggest otherwise. For gaming, it's at least potentially very compelling. I just don't see it as a technology people want for more general use. I don't think we'll be using it browsing Facebook or sitting in the park. People don't wear skis around in their daily life. Skis are very much a special purpose item that most people use between never and about once a year, with never the runaway winner, if you consider the fraction of even relatively affluent people who don't ski at all.
- MrScruff 12y agoI think you're taking the ski thing a little literally. I'm using it as an example of how people will do something quite arduous, expensive and dangerous because it gives them a unique experience. Obviously the 'overhead' of putting on a VR headset is massively less than that of skiing. If you think of VR as being a new screen technology, I can see why you might come to the conclusion you have. But true VR (where you have 'presence') goes far, far beyond that. I agree it's not going to be a general purpose platform like the smartphone, but I think it will still be high impact. Do I think people will be browsing Facebook with VR? Probably not. The challenge for Facebook will be to create an environment based on their content that you would want to visit.
- deong 12y agoI didn't really intend that to be literal. I'm going with the "skiing as a metaphor" here. Yes, people will do something arduous and inconvenient for the experience, but they do it rarely. The inconvenience is tolerable when you do it every once in a while to get a unique experience. The same level of inconvenience is not at all tolerable as part of your day to day life. If the argument is that VR will become "an experience", then I'm fine with that. But a capital-E-Experience is the opposite of everyday mass adoption.