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I don't argue that it would be an easier sell if it wasn't so anti-social to use. But it certainly can't be compared to 3D TVs or movies for that matter, which
by MrScruff 12y ago
I don't argue that it would be an easier sell if it wasn't so anti-social to use. But it certainly can't be compared to 3D TVs or movies for that matter, which are an awful hack.
This generation's VR is the real deal, and while the technology isn't quite there yet, it's within touching distance. People will be prepared to put up with the inconvenience because the experience will be significantly more compelling than anything else they've seen. It will be massive based on word of mouth alone.
- deong 12y agoI think that very much depends on perspective. The technology powering a current-gen headset might be brilliant, but the headset itself -- not the technology but the very idea that I need a headset is still very much an "awful hack". At least to me, and I suspect quite a few others. I could be wrong of course...just my predictions there, but that's my problem with the tech.
- MrScruff 12y agoI guess what I'm saying is that if the experience is 10x more compelling (which is what I think it will be), then people will put up with it. Putting on skis and getting to the top of a mountain is inconvienent but people still do it.
- deong 12y agoSome people ski, occasionally. I can totally see that future for VR as well, and I didn't mean to suggest otherwise. For gaming, it's at least potentially very compelling. I just don't see it as a technology people want for more general use. I don't think we'll be using it browsing Facebook or sitting in the park. People don't wear skis around in their daily life. Skis are very much a special purpose item that most people use between never and about once a year, with never the runaway winner, if you consider the fraction of even relatively affluent people who don't ski at all.
- MrScruff 12y agoI think you're taking the ski thing a little literally. I'm using it as an example of how people will do something quite arduous, expensive and dangerous because it gives them a unique experience. Obviously the 'overhead' of putting on a VR headset is massively less than that of skiing. If you think of VR as being a new screen technology, I can see why you might come to the conclusion you have. But true VR (where you have 'presence') goes far, far beyond that. I agree it's not going to be a general purpose platform like the smartphone, but I think it will still be high impact. Do I think people will be browsing Facebook with VR? Probably not. The challenge for Facebook will be to create an environment based on their content that you would want to visit.
- deong 12y agoI didn't really intend that to be literal. I'm going with the "skiing as a metaphor" here. Yes, people will do something arduous and inconvenient for the experience, but they do it rarely. The inconvenience is tolerable when you do it every once in a while to get a unique experience. The same level of inconvenience is not at all tolerable as part of your day to day life. If the argument is that VR will become "an experience", then I'm fine with that. But a capital-E-Experience is the opposite of everyday mass adoption.