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In general, for what asm,js covers, and what it doesn't, it's probably best to look at http://asmjs.org/faq.html http://asmjs.org/faq.html With Unity and the E
by rnyman 12y ago
In general, for what asm,js covers, and what it doesn't, it's probably best to look at http://asmjs.org/faq.html http://asmjs.org/faq.html
With Unity and the Epic Unreal Engine, the goal is to be able to build games that will be able to run anywhere in a web/WebGL context: https://blog.mozilla.org/blog/2013/03/27/mozilla-is-unlocking-the-power-of-the-web-as-a-platform-for-gaming/ https://blog.mozilla.org/blog/2013/03/27/mozilla-is-unlockin...
I believe it's also about finding ways to make interpreted code much more optimized as well. We also fairly recently had a blog post about asm.js and where it's going: https://hacks.mozilla.org/2014/05/asm-js-performance-improvements-in-the-latest-version-of-firefox-make-games-fly/ https://hacks.mozilla.org/2014/05/asm-js-performance-improve...