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Taking a huge risk by saying this (I do not use C++ full-time), but every time I look at C++11 and C++14 I get the feeling that I should just stick with Haskell
by brooksbp 12y ago
Taking a huge risk by saying this (I do not use C++ full-time), but every time I look at C++11 and C++14 I get the feeling that I should just stick with Haskell or <insert-popular-fp-lang-here>. It is insanely more natural to do stuff like this in Haskell. Defer to those with more experience in 'modern C++'.
- MaulingMonkey 12y agoI use C++ more than full time (gamedev -_-;;) out of necessity (consoles, existing codebase, C++ APIs...) If I could swing it, I'd absolutely code everything in C#. Okay, maybe that fails the "fp-lang" bit, but my reasons are basically the same ;). Unity's finally getting around to covering the "consoles" bases, although I really wish they weren't using old buggy compilers and writing similarly buggy APIs. Maybe MonoGame will port to Xbox One eventually...