3 ms·
Hello Tommaso, I developed something VERY similar to that algorithm back in 2007 (C++, software rendering), and then again in 2012 (in Java for Android, with GL
by DanielMonteiro 12y ago
Hello Tommaso,
I developed something VERY similar to that algorithm back in 2007 (C++, software rendering), and then again in 2012 (in Java for Android, with GLES).
I got some of your issues fixed back then. Ravines, for instance. You might want to take a look:
(3-clause BSD): https://github.com/TheFakeMontyOnTheRun/derelict/blob/master/Derelict3D/src/br/odb/derelict/engine/bzk3/android/geometry/GLESRenderer.java https://github.com/TheFakeMontyOnTheRun/derelict/blob/master...
(GPLv2): https://garage.maemo.org/plugins/scmsvn/viewcvs.php/angstron2/packages/trunk/GameEngine/Vacuum/VAC_Engine.h?view=markup https://garage.maemo.org/plugins/scmsvn/viewcvs.php/angstron...
Don't hesitate to get into touch. I will gladly explain anything.
I'm not looking for money. I'm just trying to help. I always felt bad for this algorithm to just gather dust. That post of you made my day.