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I'd diagree, Game physics and scientific algorithms are often precisely where you want reproducible results. Game physics because of lockstep networking and re
by TheLoneWolfling 12y ago
I'd diagree, Game physics and scientific algorithms are often precisely where you want reproducible results.
Game physics because of lockstep networking and replays, scientific algorithms because... well, you want your results to be reproducible. Scientific method and all that.
Often times you don't mind if it isn't accurate, but that isn't the same thing as precision. You want it to be precise, i.e. reproducible.
Yes, there are cases