5 ms·
Cloud gaming. A lot of interesting things would happen if you just basically had a video terminal and the all the computation and rendering was happening <10 ms
by zurn 12y ago
Cloud gaming. A lot of interesting things would happen if you just basically had a video terminal and the all the computation and rendering was happening <10 ms away.
Every game could in effect have their custom fixed configuration "game console" as hardware, instead of having to target the lowest common denominator of PC configurations or out of date console hardware.
Networked multiplayer games would be freed from targeting the slowest common denominator in net connections, and would instead have intra-datacenter levels of latency and bandwidth to game servers.
We would infact be enjoying this now if progress in deployed broadband speeds hadn't slowed to a crawl 10 or so years ago.
- lozf 12y ago> <10 ms away. This would appear to be a problem with latency rather than bandwidth. Increasing / improving one doesn't necessarily have the same effect on the other. This also impacts video-conferencing (as suggested above) and other real time applications.
- deleted 12y ago[deleted]
- astrocat 12y agoThis. Most people don't understand the difference between the two. You can have all the bandwidth in the world, but if your latency is high, browsing around the interwebs will still feel pokey.