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"I don't know how many of those ports Carmack personally worked with [...]" Although it's not Doom, he personally ported Wolfenstein 3D for iPhone. You can rea
by Arjuna 12y ago
"I don't know how many of those ports Carmack personally worked with [...]"
Although it's not Doom, he personally ported Wolfenstein 3D for iPhone. You can read his write-up here [1]. Wayback Machine, FTW... it's no longer on id software's site, and I couldn't locate it in Google's cache, either.
"Rather than having a big confrontation over the issue, I told them to just send the project to me and I would do it myself."
[1] http://web.archive.org/web/20110808014701/http://www.idsoftware.com/wolfenstein3dclassic/wolfdevelopment.htm http://web.archive.org/web/20110808014701/http://www.idsoftw...
- nutjob123 12y ago`"At this point one of the most experienced programmers in the team, one who had survived many years of development in the "good old days," decided to take matters into his own hands. He called me into his office, and we set out upon what I imagined would be another exhausting session of freeing up memory. Instead, he brought up a source file and pointed to this line: static char buffer[1024 * 1024 * 2]; "See this?" he said. And then deleted it with a single keystroke. Done! He probably saw the horror in my eyes, so he explained to me that he had put aside those two megabytes of memory early in the development cycle. He knew from experience that it was always impossible to cut content down to memory budgets, and that many projects had come close to failing because of it. So now, as a regular practice, he always put aside a nice block of memory to free up when it's really needed.`
- malkia 12y agoBudget allocation is really the thing to do - this way on the code side, or dummy sound file, dummy texture, dummy big model on the art side. It's been done this way, and it'll be done in the future.
- bluedino 12y ago>> I emailed Bobby Prince, the original composer, to see if he had any high quality versions still around, but he didn't get back with me. How do you ignore an email from johnc??
- mlvljr 12y agoThose composerz are always high, or drunk -- didn't you know?