3 ms·
Indeed, flicker fusion for humans pretty much tops out at 80Hz, but you're underestimating the effects of smooth pursuit eye movement. For example, if you anima
by ghusbands 12y ago
Indeed, flicker fusion for humans pretty much tops out at 80Hz, but you're underestimating the effects of smooth pursuit eye movement. For example, if you animate a fast-moving object at 80Hz on a 160Hz display, and follow it with your eyes, you will see two copies of the object. There's really no upper limit for this effect.