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Unity's one edge was the marketplace. Now that is going to disappear, UE4 is a superior engine.
by notastartup 12y ago
Unity's one edge was the marketplace. Now that is going to disappear, UE4 is a superior engine.
- vecter 12y agoWhat are your thoughts on Unity's per-seat pricing model vs. UE4's 5% top of line?
- the_mitsuhiko 12y agoI doubt anyone would find the Unity licensing model interesting. Epic is known to be a good partner and if you are in the league where it hurts you, you will be able to negotiate with them. Given that most indies fail before they make any profit, the Epic model is definitely superior.
- jiggy2011 12y agoUnity has a free verson, UE does not IIRC.
- dav-id 12y agoWith UE4 you can pay for a single month and retain full access to the tools you've paid for, you just don't get updates. What you could decide on doing is paying every few months when an update comes along that offers something you need / want.
- keerthiko 12y agoUE has UDK, which allows you to use their scripting interface and access some engine classes, to but no access to most of the source code. It doesn't unlock as much a proportion of power as Unity Free out of Unity Pro, but lets you get a taste for the asset pipeline, workflow, level editor, etc to decide if you want to go for UE. Unity's paid version doesn't even have access to source code -- which would actually be very helpful for many devs because Unity's buggy as heck and have very long bugfix turnaround times, that we'd be happy to dive in and try to fix for ourselves if we could. Not to mention more flexibility/modification for the dev's uses of course.
- bluesilver07 12y agoThis is not true. There is no such thing as UDK any more. You need to pay $19/month for full source code access to the engine. You could however pay for just one month, cancel your subscription and continue using whatever you have downloaded.
- pcestrada 12y agoI'd rather program in C# in Unity than C++ for UE4.
- pjmlp 12y agoI would subscribe to that, IF Unity guys bothered to settle with Xamarin and offered a modern C# compiler. As things are, C++11 looks more appealing.
- amarsahinovic 12y agoThey have plans to upgrade C# and .NET, once they complete IL2CPP: https://www.youtube.com/watch?v=Bfa9ILwlsFw&list=PLX2vGYjWbI0RP5YmvwgqgJQrHGul-Tnr_&index=17 https://www.youtube.com/watch?v=Bfa9ILwlsFw&list=PLX2vGYjWbI...
- fulafel 12y agoStraight C++ or C# put through IL2CPP to get C++, put through Emscripten to get JavaScript... What a wealth of choice between well grounded software engineering foundations, I feel bad for anyone stuck with something like Lua!
- pjmlp 12y agoYeah, and most probably way more expensive ($ dev hour * time) than just settle their argument with Xamarin.
- pjmlp 12y agoI am aware of it, and it feels so wrong. Unity started as a Mac engine and only got big when they integrated C# into their tooling. Now that they are everywhere in the indie scene, why bother paying the guys that helped them get famous? "Thank you Xamarin and bye" EDIT: Provide some more context.
- j_s 12y agoHas any of this supposed feud been documented publicly by either side? I'd imagine doing so could complicate things quite a bit.