4 ms·
Well, looking at the video, 11mn in, i see a weird system simplification: * 6 = 6a + 7h + i * 4 = 4a + 5h + i get "reduced" to: * 1 = a + 1.16h + i * 1 = a
by bausson 12y ago
Well, looking at the video, 11mn in, i see a weird system simplification:
* 6 = 6a + 7h + i
* 4 = 4a + 5h + i
get "reduced" to:
* 1 = a + 1.16h + i
* 1 = a + 1.25h + i
I wonder why it isn't i/6 and i/4... basic mistake or I missed something?
- pmalynin 12y agoIt's a trick from calculus, when you do an operation on a constant, that doesn't make it dependent on the variable, it is still a constant.
- bausson 12y agoWow, OK, weird. Aren't a and h supposed to be constant here too, just unresolved ones?
- scrollaway 12y agoFunny thing here is it's not corrct to do that either. Because some attack/health values are better than some others even though they may be lower. For example, 4 attack is vastly superior to 5 against Priest, and 6 is vastly superior to 7 against all classes, because of certain cards which affects enemy minions with a minimum attack value of 5 and 7 respectively. So War Golem (7/7 for 7) is a lot worse than Boulderfist Ogre (6/7 for 6).
- pkrs 12y agoYou're thinking about Big O notation, which is not the case here
- pmalynin 12y agohttp://tutorial.math.lamar.edu/Classes/CalcI/ConstantofIntegration.aspx http://tutorial.math.lamar.edu/Classes/CalcI/ConstantofInteg...
- pkrs 12y agoClearly a mistake in my opinion, fortunately point is still valid regardless. a + 1.16h + i/6 < a + 1.25h + i/4