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I worked on the B1-B Lancer as well. We never touched Ada with OpenGL. It was mainly C++ with VAPS (http://www.presagis.com/products_services/products/embedded-
by atburrow 12y ago
I worked on the B1-B Lancer as well. We never touched Ada with OpenGL. It was mainly C++ with VAPS (http://www.presagis.com/products_services/products/embedded-graphics/hmi_modeling_and_display_graphics/vaps_xt/ http://www.presagis.com/products_services/products/embedded-...). I'm not certain where they're getting the 99% Ada portion as a lot of it is in C or C++.
I got out of that space though. I do mobile application development now.