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I've been using HabitRPG on a daily basis since April and overall I find it useful. Things I like: - by far the thing I like the most is the streak counter on
by midko 12y ago
I've been using HabitRPG on a daily basis since April and overall I find it useful. Things I like:
- by far the thing I like the most is the streak counter on the dailies. It's quite rewarding to see you've done your morning light workout 120+ days in a row -- there's just no chance that you are gonna break that chain just so that you nap 10 more minutes!
- low management overhead - I usually spend 1-2 minutes on the website
- character gamification: getting random food and pet drops and critical chance for gold rewards; upgrading items with that gold -- all of these are completely useless :) but even so, these things do give you a tiny mental push to do that extra remaining task. Health and Experience points have similar effects -- I've had days where my character was low health and it was getting towards the end of the day (you lose health if you missed some dailies), which made me consider whether I could quickly achieve one of the remaining tasks
- distinction between daily tasks that are a 'must' and habits that are 'nice to have' but I don't want to do every day.
I don't use the social aspect of it, so I cannot comment on that.
- toyg 12y agoSame for me. There is no way that I'm going to break my 96 streak in "cleaning up kitchen after kids breakfast", so my wife can reliably find the kitchen clean every day and I have a routine to start the day productively rather than going through Reddit.