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Emacs can display and edit vector graphics. I wrote a dedicated vector image editor a while back ("Minara") in which the application, tools, and images were all
by yarrel 12y ago
Emacs can display and edit vector graphics. I wrote a dedicated vector image editor a while back ("Minara") in which the application, tools, and images were all just Scheme code (using Guile).
I'm now wondering about representing and manipulating bitmap images in a similar way to Emacs' vector handling. I think it could be fun and I don't see any practical impediments. Just represent the image as a PPM-style text while it's in Emacs then write it out as binary afterwards.
- taeric 12y agoOh, certainly. And you'll never get a lack of my preaching the gospel that is org-mode. The inline latex/ditaa/graphviz/whatever manipulation is truly first rate and borderline mind blowing. The problem, I think, is when people refuse to think of the textual representation as a reflection of the graphical one. Worse, we constantly dream of many textual representations of the same visual thing. Consider the constant wishing there was an AST based code editor, and then all of us that point out how paredit is that editor. More to the point, the more complicated your AST or other language, the more difficult it can be to have meaningful semantics that are intuitive. What does it mean to type into a graphics image? Go down? Etc?
- S4M 12y agoDo you have Minara available somewhere? I'd be interested in taking a look.