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The field of view makes me nervous. But wow, I hope they pull this off.
by VikingCoder 12y ago
The field of view makes me nervous. But wow, I hope they pull this off.
- TehCorwiz 12y agoYeah, my first thought was "Does it work if you're not looking at your hands?" Not a deal breaker though. I could see this combined with some hand mounted sensors to track out-of-view gross movement and just augment with the fine movement when in view. EDIT: found this in the article: "It possesses greater-than-HD image resolution, color and infrared imagery, and a significantly larger field of view."
- DanAndersen 12y agoI imagine that without haptic feedback, so far it makes more sense to be looking at your hands while you're using them in VR. But I had the same thoughts -- would it be better to have a setup where the Leap Motion is on a pendant or something so it's mounted on your chest?
- TehCorwiz 12y agoEven given that is has a wider than visual FOV I think you're onto something. The Oculus DK2 already has an IR camera for tracking the rift in three space. Why wouldn't they partner to extend the Leap functionality using the existing camera? Edit: Spelling
- endergen 12y agoI like their approach for simple apps where you are just working with your hands in front of you. But definitely optical tracking tech can't compete with exoskeleton like gloves and other sensor approaches. Curious if people think otherwise, optical tracking without many markers and many trackers just hasn't been done well in any product that I've come across, save motion capture studios.
- pbreit 12y agoI've never seen a truly useful application of hand gestures to control a PC. Great for short demos, though.
- endergen 12y agoAgreed, the only thing that's been done sort of well is full body controls in MS Kinect. But it's only really the dancing games that I've found compelling. Most gamers would rather just play with a controller for most game genres they already enjoy.
- andrewguenther 12y agoFrom one side yes, it makes me nervous. It doesn't represent the "ideal" VR case where your hands can be detected no matter where they are. That being said, for what they are aiming to achieve, having the FOV be just larger than that of the Oculus is a huge win. The LEAP takes a few frames to detect a hand when it comes into range, and another few to get the skeletal tracking right. By having a slightly larger FOV than the Oculus, that detection step can happen outside of the user's FOV.
- robertfw 12y agoThe article says that they are working on new hardware that will have a much larger fov and higher image quality. This current tech demo is using the existing hardware.