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> That's not quite what a 4th dimension is like. Of course not. You'll notice that I questioned how truly 4D the game was and said the game appears to have fix
by biot 12y ago
> That's not quite what a 4th dimension is like.
Of course not. You'll notice that I questioned how truly 4D the game was and said the game appears to have fixed sets of 4D positions (ie: not a continuous range). I also said that my example was fake 4D. If the developer were to show the level editor, I suspect that we'd see it's not really 4D at all, but my fake approximation of 4D via a fixed number of 3D environments that the player can transition between.