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This is exactly right: when rotating in 4D, you can rotate "around" a plane, leaving it in place. You can also rotate around a line (permuting the other three a
by roywiggins 12y ago
This is exactly right: when rotating in 4D, you can rotate "around" a plane, leaving it in place. You can also rotate around a line (permuting the other three axes).
So, in the video. The Z axis doesn't change (up and down) so that's one axis. The other one that doesn't change is at a 45 degree angle from lower left to upper right. Watch the tree: it is just as wide along this axis as it was before. Everything else sort of smoooshes around but that plane stays the same.
I suggest interested people check out adanaxis, a 4D space shooter. It's not particularly playable, but it is true four-dimensional space with four-dimensional spaceships zipping around.