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I wish they had given a bit more information about the actual workflow. Specifically, I wonder if they leverage the original CAD models? And if so, how are th
by jlarocco 12y ago
I wish they had given a bit more information about the actual workflow.
Specifically, I wonder if they leverage the original CAD models? And if so, how are they converted to 3D Studio Max, and if the process is automated in any way?
- marcobar 12y agoHey - 3d artist here. When you're working with CAD/Solidworks drawings, you can import them directly into 3ds max as paths (2d shapes), and work with them in the viewport with accurate dimensions. I would be very surprised if that wasn't the typical Ikea workflow. Failing that, I've heard of some artists actually whipping out calipers to take measurements from real-world pieces, but it seems like that method would defeat the purpose in this case.
- sawiemander 12y agoI went to the Ikea Vray talk at Siggraph. They are reusing CAD models but the key to photorealistic rendering is not the model but the materials. They use a capture and calibration process to feed textures into their VRay based shaders in 3DS Max.
- jlarocco 12y agoAwesome! Thanks!
- sawiemander 12y agoI went to the Ikea Vray talk at Siggraph. They are reusing CAD models but the key to photorealistic rendering is not the model but the materials. They use a capture and calibration process to feed textures into their VRay based shaders in 3DS Max.