8 ms·
JavaScript: Servo’s only garbage collector
- aboodman 12y agoThis is similarly motivated, and a similar approach to Oilpan in Chromium (http://www.chromium.org/blink/blink-gc http://www.chromium.org/blink/blink-gc). But because Oilpan is written in C++, there is still some manual annotation of GC'd members that needs to be done.
- mccr8 12y agoDOM workers in Gecko also used to use this approach, but it was a bit ad hoc so eventually it was abandoned in favor of using the cycle collector.
- getsetgoweb 12y agoEasy to use
- pjscott 12y agoIf you think this is complicated, you should see the alternatives!
- mercurial 12y agoAwesome writeup. It's really interesting to see how some classes of errors can disappear entirely with the right technology.
- ianlevesque 12y agoSome classes of errors yes, but this still has a giant hole in it that the writeup calls out: "But there’s a hole in this scheme. We could copy an unrooted pointer — a JS<T> — to a local variable on the stack, and then at some later point, root it and use the DOM object. In the meantime, SpiderMonkey’s garbage collector won’t know about that JS<T> on the stack, so it might free the DOM object. To really be safe, we need to make sure that JS<T> only appears in traceable DOM structs, and never in local variables, function arguments, and so forth. This rule doesn’t correspond to anything that already exists in Rust’s type system. Fortunately, the Rust compiler can load "lint plugins" providing custom static analysis. These basically take the form of new compiler warnings, although in this case we set the default severity to "error"." Requiring additional layers of static analysis on top of unsafe code (and still not catching all the error cases) is beginning to sound an awful lot like plain old C or C++ again.
- pcwalton 12y agoI'm pretty sure that one can be fixed by enhancing the lint to actually look at inferred types. (This is easy to do.) In any case, empirically we have seen a lot fewer rooting errors (none, AFAIK) in Servo than we have in Gecko.
- haberman 12y agoDoes this suggest that "Encodable" isn't the right name for this trait, if it's being used for something that has nothing to do with encoding? Visitable?
- mercurial 12y agoWhat kind of encoding? You have plenty of JSON library which use encode/decode methods, so it's not unheard of in this context. And Visitable would be too generic, this is really about serialization.
- lastontheboat 12y agoIt actually suggests that we're misusing the trait in the short term, since it's one of the few that has built-in deriving magic in the compiler. In the future that won't be the case, but Rust is still a work in progress.
- dbaupp 12y agoIt's still pluggable (as it's just a normal syntax extension), it's only the #[deriving(...)] syntax that is not overloadable. E.g. a custom attribute #[js_traceable] can use all the back-end code of #[deriving], with only the surface syntax different. https://github.com/servo/servo/issues/2774 https://github.com/servo/servo/issues/2774
- asb 12y agoThe plan is to move to a syntax extension: http://www.reddit.com/r/rust/comments/2emzkb/javascript_servos_only_garbage_collector/ck13wwd?context=1 http://www.reddit.com/r/rust/comments/2emzkb/javascript_serv...
- userbinator 12y agoThe interaction between native code and JS on the DOM is certainly an area of complexity and plenty of chance for subtle bugs in a browser implementation - I wonder if the observation that native code can only manipulate the DOM in a limited fashion compared to JS could be used to simplify things. For example, the initial DOM tree will be created (by native code) when loading the document, and it needs to be freed as a whole when another (or the same) page is loaded. On the other hand, JS can create/add/remove objects on it, but they must not be freed if some parts of the tree still reference them. This suggests to me that some sort of ownership scheme is appropriate, and in the case of Servo they've decided to make the GC own everything - which certainly makes a lot of things easy - but it might be interesting to think of whether being able to transfer object ownership between GC and something else would have any advantages, e.g. "all objects in the DOM tree of the document are owned by their parent, and objects not in the DOM tree because they've either been removed from it or newly created by JS are owned by the GC."
- tomp 12y ago> "all objects in the DOM tree of the document are owned by their parent, and objects not in the DOM tree because they've either been removed from it or newly created by JS are owned by the GC." How does this solve the issue pointed out in the article (i.e. a JS object referencing a DOM object referencing the JS object back)? In any case, if something is "owned", then you must ensure that it's not referenced by anything not part of the same "ownership" tree. Otherwise, you can get use-after-free errors. In general, GC is the only viable option for big cyclic object graphs with unpredictable lifetimes.
- deleted 12y ago[deleted]
- stonemetal 12y agoIs there any plan to write a javascript engine in Rust as part of the servo project?
- lastontheboat 12y agoNot right now. It's a huge amount of work to create something competitive, and as soon as you add a JIT you lose most of the safety benefits that Rust provides. There is js.rs (https://github.com/TomBebbington/js.rs https://github.com/TomBebbington/js.rs) that already exists, however.