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> 6) He didn't focus on graphics. He made design choices that would drastically simplify development at the expense of quality and/or performance. This lent its
by 59nadir 12y ago
> 6) He didn't focus on graphics. He made design choices that would drastically simplify development at the expense of quality and/or performance. This lent itself to a blocky 'style' that was both easy to handle and visually unique.
This one is widely considered to be false. There have been numerous catastrophic overhauls of many of Minecraft's sub-systems because they are very poorly designed, leading to stalled overhauls and whatnot. The architecture of systems was definitely not Notch's strong suit. That he chose an easy way to structure the world is only one of many design choices.
- jdmichal 12y agoThis is why the "mod kit" is still a pending feature. And at this point would probably be too late considering the amount of community work put into creating their own environments.
- gnarbarian 12y agoI agree 100% but there were many choices he DID make which simplified his job regardless of how poorly they were ultimately implemented such as: * Everything is forced into a cube * No dynamic lighting * No Shaders * 16x16 Textures * Water/lava is not volumetric * No AI * He used Java * barely any physics (removing the bottom segment of a tree does not make the top fall down) and on and on and on.