2 ms·
I'm not quite sure what you're saying, but it's worth mentioning that the levels generated by the engine are rather simple. For example, there are never any ga
by rictic 17y ago
I'm not quite sure what you're saying, but it's worth mentioning that the levels generated by the engine are rather simple. For example, there are never any gaps so wide that they can't be jumped across easily, so no fancy bouncing needed.