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I did some work on random terrain once. You can see the results here: http://steveasleep.appspot.com/pyworldgen http://steveasleep.appspot.com/pyworldgen If t
by stevejohnson 17y ago
I did some work on random terrain once. You can see the results here:
http://steveasleep.appspot.com/pyworldgen http://steveasleep.appspot.com/pyworldgen
If this is what you're looking for, I can try to explain it.
- wlievens 17y agoCool. I made these: http://flywheel.be/wouter/maps/ http://flywheel.be/wouter/maps/ Similar in concept, I guess. What technique are you using? I always start from fractal + voronoi but I think that's fundamentally flawed; going from raster to vector is silly when you could have gone straight to vector.
- stevejohnson 17y agoI'm starting with a triangle and expanding random sides with triangles or trapezoids, filling in tightly acute angles as well.