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Except even MonoTouch presumably just has .NET bindings for UIKit, in much the same way there is Cocoa# for writing GUI mac apps with Mono. The difference here
by pmjordan 17y ago
Except even MonoTouch presumably just has .NET bindings for UIKit, in much the same way there is Cocoa# for writing GUI mac apps with Mono. The difference here is mainly AOT compilation for ARM plus some different system bindings and maybe an optimised memory footprint.
The GUI library issue is the same on all platforms really. No matter what language you're using, the interface is going to be a wrapper for the underlying System API, which is either a C, C++, or Objective-C library.