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The Rise and Fall and Rise of Virtual Reality
- higherpurpose 12y agoThey forgot to add "Sponsored post".
- osrius 12y agoyeah, its not like that feature covers the occulus rift, the sony morpheus, and if they'll even succeed at all. great sponsorship.
- hockeybias 12y agoHear, hear.
- polarix 12y agoAnyone want to compile a plain text version of this?
- sp332 12y agoIf you block voxmedia.com this page loads as a wall of text. Here's a copy https://webcache.googleusercontent.com/search?strip=1&q=cache:http%3A%2F%2Fwww.theverge.com%2Fa%2Fvirtual-reality https://webcache.googleusercontent.com/search?strip=1&q=cach...
- scholia 12y agoThanks. More than 27,000 words....
- gwern 12y agoYou could also 'disable page style' to read it.
- peter303 12y agoworks poorly in firefox
- angersock 12y agoThey don't mention Snow Crash, which makes me really sad. eXistenZ is, though, so I suppose that's something. :(
- fit2rule 12y agoIt was 1993, late .. I was in the Embarcadero, something like the 36th floor, to play some Spectre VR at Velocity/Peninsula, where the game was made. My pal who worked there had been working late, so we blew some millions of tank pixels way. It was bliss. Doom had hit too, so we spent a few hours at that, and then back to Spectre VR again. Testing his networking code. By the time we walked out satisfied it was working, it was Saturday morning, and the sun was up in San Francisco. As we left his office, he gave me "Snow Crash" to take with me, for it was company reading and he'd read it already. It was motivating. On the ground level of Embarcadero, as we left to trudge into our bunks across the bay, there was one of the first headset-VR shop/setups, running .. I think .. 'Dino'. It made me puke if I played for a few minutes, but it was neat that 'VR', back then, 'was coming .. soon'. A few years later, there were the flight-sim centers around the SGI neighborhood. HUD's of pixels, or something. Anyway, I still like to read Snow Crash every few years or so. Next month I'll probably do a workshop with some Dutch friends in Den Haag, with their new Occulus Rift headsets.. so to this old grizzly, it seems people want VR, even still. Gotta solve the puke factor, at least in my case, first though ..
- angersock 12y agoTry having a few drinks beforehand--it seemed to help in our testing; sober I tend to get a weird disorientation effect afterward. :) Drop me a line, let's bullshit about VR.
- jgroszko 12y agoMichael Crichton's novel Disclosure had a few funny scenes about their VR system having a 'puke factor' as well...
- singlow 12y agoMy introduction to reading science fiction was the copy of Snow Crash that came in the box when I bought a copy of Specter VR.
- bane 12y agoHere's a better article on this whole thing that I've kept bookmarked since I saw I first saw it. http://assayviaessay.blogspot.com/2014/03/virtual-spaces-real-data.html http://assayviaessay.blogspot.com/2014/03/virtual-spaces-rea...
- dredmorbius 12y agoOddly, both VR essays utterly fail to load or render w/o JS active.
- hyp0 12y agomaybe VR is real this time, but I've seen nothing but hype. though Carmack promotes it, his in-depth technical reports convinced me we're a tremendously long way off. it might be OK for particular orientations and movement directions.
- atom-morgan 12y agoHave you watched any of the reaction videos on YouTube? I don't think we've seen anything like this with VR before.
- chucknelson 12y agoAgreed. Combine that with the Oculus DK2 getting almost universal acclaim from users, with a very small subset of software thus far that supports the new SDK and positional tracking, and this seems like it'll be a very big deal.