3 ms·
Wow, that looks awful. What kind of screen are you using? I don't have one. Any details would be appreciated so we can fix this.
by greenwalls 12y ago
Wow, that looks awful. What kind of screen are you using? I don't have one. Any details would be appreciated so we can fix this.
- abritishguy 12y agoYou should be able to simulate one by clicking "make text look larger or smaller" in screen resolution.
- purpl3p3rs0n 12y agoRunning Windows 8.1 on Macbook Pro Retina (via bootcamp). I found this on MSDN...not sure if it's applicable: http://msdn.microsoft.com/en-us/library/windows/desktop/dn469266(v=vs.85).aspx http://msdn.microsoft.com/en-us/library/windows/desktop/dn46...
- greenwalls 12y agoThanks! We will try to recreate this.
- Aldo_MX 12y agoAt Screen Resolution -> Make text and other items larger or smaller you can set the DPI to other value (ex. 125%) This is the information for DPI-Aware applications. http://msdn.microsoft.com/en-us/library/windows/desktop/dn469266(v=vs.85).aspx http://msdn.microsoft.com/en-us/library/windows/desktop/dn46... I would attach some source code from a game I wrote, but I don't have the source code of it at hand right now.
- eps 12y agoYou have to declare that the app is "DPI aware" in the manifest and implement few things that go along with that promise. Just google it, it's fairly simple. While I got you here, can I ask how many people worked on this and how long did it take? Just curious.
- JoshGlazebrook 12y agoCame to say the same thing. This is while running it on Windows 8.1 through Parallels 9 on a rMBP. http://i.imgur.com/aieLXtJ.jpg http://i.imgur.com/aieLXtJ.jpg
- tjohns 12y agoI'm seeing similar behavior on a Surface Pro 3.