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That is impressive if true. Does he also figure out how to read the WAD files himself too for level geometry and textures? I just find it hard to believe he isn
by chucknelson 12y ago
That is impressive if true. Does he also figure out how to read the WAD files himself too for level geometry and textures? I just find it hard to believe he isn't referencing the original source at all...
- wtetzner 12y agoWell, the title is "Notch programming a Doom-like in Dart." So, it doesn't sound like it's a port of Doom, just a game that's like Doom.
- codezero 12y agoWas watching and the level he loaded was definitely a Doom one. Looked like the WAD was in his assets.
- jiggy2011 12y agoThe WAD format was reverse engineered and published some time back in the 90s when the first third party level editors and mods were produced.
- thelinked 12y agoIndeed it was. Here's the unofficial spec in case anyone is interested. http://www.gamers.org/dhs/helpdocs/dmsp1666.html http://www.gamers.org/dhs/helpdocs/dmsp1666.html
- dubcanada 12y agoIt's not ALL in his head, he has the doom spec list to help him out when he needs it. But he's pretty skilled.
- wlievens 12y agoTypically a -like doesn't imply a port, but rather a game inspired by .