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It does it mostly all in his head. He's built a fair amount of rendering engines so he knows all the basics of how to do it.
by dubcanada 12y ago
It does it mostly all in his head. He's built a fair amount of rendering engines so he knows all the basics of how to do it.
- chucknelson 12y agoThat is impressive if true. Does he also figure out how to read the WAD files himself too for level geometry and textures? I just find it hard to believe he isn't referencing the original source at all...
- wtetzner 12y agoWell, the title is "Notch programming a Doom-like in Dart." So, it doesn't sound like it's a port of Doom, just a game that's like Doom.
- codezero 12y agoWas watching and the level he loaded was definitely a Doom one. Looked like the WAD was in his assets.
- jiggy2011 12y agoThe WAD format was reverse engineered and published some time back in the 90s when the first third party level editors and mods were produced.
- thelinked 12y agoIndeed it was. Here's the unofficial spec in case anyone is interested. http://www.gamers.org/dhs/helpdocs/dmsp1666.html http://www.gamers.org/dhs/helpdocs/dmsp1666.html
- dubcanada 12y agoIt's not ALL in his head, he has the doom spec list to help him out when he needs it. But he's pretty skilled.
- wlievens 12y agoTypically a -like doesn't imply a port, but rather a game inspired by .