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And quite a few failures. Another one that I just remembered: The first Atari pinball machine, 4 X 4, was attempted in FORTH. They gave it up and re-wrote it in
by kabdib 12y ago
And quite a few failures. Another one that I just remembered: The first Atari pinball machine, 4 X 4, was attempted in FORTH. They gave it up and re-wrote it in assembly.
The Atari coin-op group had an internal version of FORTH that was actually pretty whizzy; one or two guys spent a fair amount of time on it. But no games actually shipped that used it.
- kvb 12y agoSure, but there are lots of failures in pretty much every language, right?
- kabdib 12y agoFORTh seems to have MUCH more than its share of failures. Also, zealots, who are (in my experience) unreasoning and deaf to counter-arguments. FORTH also does not seem to scale to large projects very well (I'm guessing that the number of large, long-lived projects in FORTH is very, very small compared to contemporary languages like Pascal and C).
- chipotle_coyote 12y agoThere's always been a persistent rumor that some of the vector-based Atari coin-op games like Battlezone were written in FORTH, but I've never been able to definitively confirm or refute that. (I can find messages out on the net from the mid-90s with people talking about this, but no actual replies from people who would know.) I always liked the idea, although I don't think I really like FORTH that much. (Those who remember MUCKs like TinyMUCK might have actually used a FORTH variant: MUF. I actually wrote a couple of MUF programs, although by that point the language supported lists and dictionaries so it wasn't quite so headbangingly tough for those of us who do not have stack-based brains.)