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> This gets my vote simply because I won't be forced to use an otherwise unmarketable language like Objective C I don't understand this argument. If you're al
by corey 17y ago
> This gets my vote simply because I won't be forced to use an otherwise unmarketable language like Objective C
I don't understand this argument. If you're already familiar with object oriented programming, it should only take you a day or two to learn Objective-C. This won't save you from having to learn Cocoa Touch, which is where the real time investment is.
- jorgem 17y ago>> it should only take you a day or two to learn Objective-C It's the libraries! Takes a long time to learn them all...
- pmjordan 17y agoExcept even MonoTouch presumably just has .NET bindings for UIKit, in much the same way there is Cocoa# for writing GUI mac apps with Mono. The difference here is mainly AOT compilation for ARM plus some different system bindings and maybe an optimised memory footprint. The GUI library issue is the same on all platforms really. No matter what language you're using, the interface is going to be a wrapper for the underlying System API, which is either a C, C++, or Objective-C library.