3 ms·
In real life architecture the wall/surface is never perfectly straight. This is one of the most common signs that give away 3d renderings.
by danmaz74 12y ago
In real life architecture the wall/surface is never perfectly straight. This is one of the most common signs that give away 3d renderings.
- coldtea 12y ago>the wall/surface is never perfectly straight Where you got the idea that a wall is not perfectly straight? You mean some marginal differences in curvature that the human eye cannot distinguish from a straight line anyway? That would be trivial to mimic in a 3D renderging anyway, literaly just a modelling command away. I'll have to agree with TFA that it's the lighting and textures that give away 3D renderings.
- danmaz74 12y agoIn my experience the human eye can spot the lack of that kind of imperfections very well. Not quantify them - just notice that something is wrong. Regarding walls (and edges in general) not being perfectly straight, apart from what I learned from my engineering studies, I've done my fair share of home repairs :)