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A thought just occurred to me: if the subpixel geometry is based on multiple of 2 on a "3x" pixel device (say, moving from rgb to "pentile"), that would allow f
by pervycreeper 12y ago
A thought just occurred to me: if the subpixel geometry is based on multiple of 2 on a "3x" pixel device (say, moving from rgb to "pentile"), that would allow for "sharp" rendering of "2x" assets if everything was arranged appropriately.