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Yeah; I'm mostly interested in this for HD VR applications where the screen necessarily needs to be at a much higher resolution to cover a wide field of view, a
by doorhammer 12y ago
Yeah; I'm mostly interested in this for HD VR applications where the screen necessarily needs to be at a much higher resolution to cover a wide field of view, and being able to dynamically adjust depth-of-field effects and such would also be pretty interesting. I wonder how much it would impact the perceived reality of the situation