4 ms·
The one thing that is still hard is doing the radiosity. The way that I spot CG stuff that can be rendered real time is that there simply are not enough rad bou
by hyperion2010 12y ago
The one thing that is still hard is doing the radiosity. The way that I spot CG stuff that can be rendered real time is that there simply are not enough rad bounces and objects without direct lighting in the scene end up being too dark. Baking lightmaps takes a long time, and realtime radiosity methods are still CPU bound.
- tripzilch 12y agoSooner or later you will be making this statement about a piece of actual RL video footage that just happens to have a bad exposure/gamma/colour balance :)