3 ms·
So, do path-based rendering (which gets the nice, slow pop-in of noise, right?) and bias the sampling to favor the current point of focus. You naturally end up
by angersock 12y ago
So, do path-based rendering (which gets the nice, slow pop-in of noise, right?) and bias the sampling to favor the current point of focus.
You naturally end up with fewer samples in places that don't matter, and faster fill-in where they do.