4 ms·
correct. it's very basic. they would just take the vector of whatever object and keep with it for some amount of frames until the server disagrees with the clie
by dmead 12y ago
correct. it's very basic. they would just take the vector of whatever object and keep with it for some amount of frames until the server disagrees with the client prediction. if you had high packet loss this could result in some strange looking errors where rockets or whatever would suddenly be on a diffent path.