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> the reason you don't often see much of a reflection head-on on a shiny surface, but do at a glancing angle Ah! I've noticed shiny things in real life that ma
by Gracana 12y ago
> the reason you don't often see much of a reflection head-on on a shiny surface, but do at a glancing angle
Ah! I've noticed shiny things in real life that made me think "if I saw this in a game, I would think the reflection was overdone." I think what you've mentioned there is the key. The reflections I remember from early 2000s video games seem overdone because they're reflective at all angles. In real life, the shiny marble floor is only really mirror-like at shallow angles, when looking head-on it only appears glossy.